A downloadable game

Download NowName your own price

Increase the music with the up arrow key and decrease the volume with the down arrow key.

Press the exit key to quit the game.

The music will be uploaded to my YT channel soon.

I would've added sound effects but something went wrong and finding a good download for the sound effects I want is way too tough.

I had to submit this to the Go Godot Game Jam early because I am going out of town tomorrow.  Even though I had a tighter deadline I am extremely proud of the finished product even if the platforming is simple.

StatusReleased
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorQuWhack
GenrePlatformer
Tags3D, First-Person, Godot, Short, Singleplayer

Download

Download NowName your own price

Click download now to get access to the following files:

NewtsVentureFullWindowsExport.zip 19 MB

Comments

Log in with itch.io to leave a comment.

Nice game! I love how the frog is growing. Would be good to improve the style a lit bit because everything merges

(1 edit)

It's a nice game, but I suggest put a sound effect so the player can know if they are gliding or falling, if they still falling or on ground

Thank you! I tried to get sound effects working but I had problems in the editor sadly.

It's alright! Okay concept, and it's fun to mess around with for a few minutes. However, while I'm all for simplified graphics, some shading and texturing would do wonders for this game. Especially in levels like #9 and #11, navigating that complex geometry can be difficult without a way to distinguish between objects. It would also help with theming: if it weren't for the game telling me so, I would have no idea I was playing as a newt/frog.

I think this game would benefit from a 3rd person perspective. Especially as the frog/flying frog, it can be difficult to figure out exactly where you'll land. There is a reason 1st person platformers are so rare.

The final three levels are far too easy. The game design doesn't really put all of your abilities to the test. Especially if you're going to be giving your player every ability in the game, you have to make sure they'll need them.

I also noticed issues with the shader but I couldn't get the shader to look right without putting the directional light at an angle where it'd be impossible to tell a difference in elevation between platforms.  I put color on some objects so it'd be easier to navigate levels 9 and 11 but I still agree that it's an issue.  

I tried to do a 3rd person controller but I couldn't get it to work, even after following a 3rd person tutorial.  I settled on first person because I found a really good tutorial for it on youtube.  Yeah that issue with the Frog and Flying Frog was just an over sight by me.  I never took that into consideration but it makes complete sense.

With the last three levels I can't deny that they are easy.  Without the time to make more mechanics like moving platforms or obstacles it was tough coming up with new level ideas near the end.  The thing is I had a schedule to get this game out before Saturday and I was behind on making the level designs so I got lazy with it.  Level 11 took a long time to make and so I lost all energy to make Level 12.  I agree with your last statement with giving the player every ability at the end but again, without other mechanics it was tough to make a level that only the Flying Lizard could beat comparative to the Flying Frog.

Thank you for the feedback! 

Life-altering. Truly 10/10 worthy.